![]() I think he offers the best chances for completing this.Īll that that being said. It is also the character i know best how to play with, so that's why. Why as an Embermage? Well, he is the biggest glass cannon of the bunch, but he also has the best damage and AoE skills in my opinion. The good news, your waypoint portals remain active, so at the very least it spares you from some of the backtracking. So if you reload your character without re-rolling the map, you will die! Map re-rolling takes you back to main hub area of the current act you're in, removing you scroll portals. I will try to reduce it to the minimum.Įxiting a game to save your life also calls for a map re-roll, because you randomly exit the game in the middle of a fight the game saves your character at that exact spot and with the monsters too. The maps are randomized so farming will not be very enjoyable. ![]() So my only reliable way of farming gear is by re-rolling the maps. Monsters and bosses in this game do not re-spawn when you exit the game. Achieving Demigod status is a slow process, i will reach level 100 before that. so it's basically like a secondary leveling system. For each new fame tier, the character receives 1 skill point. You increase fame by killing champion monsters. The highest one and the on i'm aiming at is Demigod. So if (and that is a big IF) i'm successful with my other goals, i might try my luck there, to see how i'll last before i die. i will need an insane gear setup to beat that place. The reason i made this dungeon optional is because it is not a place for a self found characters. The last boss of the dungeon is actually level 200 and it is the toughest bastard in the game. Tarroch's Tomb is an Arena type of dungeon where the goal is to clear 10 waves of enemies varying from level 100 to 150 if i'm not mistaken. The plan is to do my leveling form 55-100 in the Mapworks after i beat the regular game, then breeze through the rest of the replays, until NG+5 The regular playthrough will be slower though, a lot slower. Only 3 acts and if i clear everything (which i'm not in later replays) it should take me no more than 8-10 hours for each replay. So in total i have to beat the game 5 times, each time with increased monster levels. After that you can continue doing new games, but they will always be NG+5 with the same monster level and difficulty. What's NG+5? That's the fifth and last "new game+" you can start with a character. Reach NG+5 and kill the Level 120 NetherlordĪ few things to address before the start: Complete at least one of the max level Mapworks dungeonsħ. Self-found and self-sustained characters onlyĦ. The rules for the completion of this challenge are simple:ġ. I had a successful HC Veteran character on TL 2 before, but the difference with Elite is huge. We're in the process of reviewing Torchlight 2 right now, but you can check out our first impressions to see how we're finding the first ten levels.That's something i never even thought i would try, but i did some tests on Hardcore Elite difficulty and it's a total blast to play. Where's the cathartic release of incredible power? With the other classes is where. ![]() On the one hand, it's a good enough reason to keep it charged as high as possible for as long as feasible. As it builds, you gain extra attack speed, critical hits and dodge chance up to 10% on each if the bar is completely full. With so much mob management to keep your mind occupied, it's something of a blessing that the Outlanders Charge skill is so. Used together, these skills can start to snowball into small, deadly, incredibly temporary armies. Similarly the Bane Breath active attack poisons monsters, spawning a fiend when they die. Once bought, killed enemies have a chance of spawning a shadow bat to fight by your side for a few seconds at a time. The best way to do this is to start putting points into the Shadowling Ammo passive. Eventually you're going to want to start letting familiars do the heavy lifting.
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